![]() Players have commented that factions are now balanced, which has sparked dynamic and fun conflicts. On the other hand, many players have voiced that they are happy with the more populated servers, and world combat. ![]() If they are not joining them, they are admitting defeat and simply not completing those tasks. The current world PvP system does not offer any rewards for the players, so they are avoiding it altogether by joining the opposing faction. In a game that allows for faction switching in-game, players have begun to realize that in order to complete daily quests and objectives at max level they must join the dominant faction to finish the quests. Either the merger has led to an even more unbalanced faction system, or in the cases where the merger has correctly balanced out the factions, has led to an almost unplayable daily grind. Players on the official Blade and Soul forums as well as on Reddit have mentioned that these merges have led to a very unpleasant gaming experience. I say typically, because that is not necessarily the case here.
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